11/10/2023 0 Comments Reassembly tinkrellHeavy Phaser: An upscaled phaser, because phasers are good. Trebuchet: Massive triple-barreled high-velocity siege cannon with absurdly long range and devastating firepower, but a low rate of fire a very slow turn rate. MLS Slingshot: Sniper cannon with excellent range and velocity, but low damage and rate of fire. Ballista: Superheavy spinal cannon with explosive shells. Arkas HSP-1: Apart from the PRP line, the HSP-1 is a slower-firing, but longer-ranged and more powerful laser cannon. MLS Shredder: Long-range precision autocannon. MLS Autoflak: Mid-range autofiring flak cannon which sprays an area with proximity-detonation explosive shells. GC4: A double-barreled cannon even larger than the DC3, meant for titans. DC3: The Farmers' line of heavy cannons is nice here's an even larger one. THE FULL COMPONENT LIST HAS BEEN MOVED TO DISCUSSIONS DUE TO CHARACTER LIMIT - IT CAN NOW BE FOUND HERE: NOTE: THIS MOD CONTAINS MANY MORE PARTS THAN THOSE LISTED BELOW. as well as Kilkap's Free Block Upgrades so that expensive parts are easier to unlock in campaign: I suggest using Sumplkrum's Limit Unlocker with this mod in order to allow construction of ships large enough to equip some of these weapons: Thanks to TTFTCUTS for creating the Reassembly Web Development Kit, which was used to create this mod. The weapons in this mod are (approximately) balanced based on vanilla content, and should not significantly alter the balance of the game - although some of the included weapons are much more powerful than vanilla weapons, their P cost, size, and power requirements are proportionately inflated as well. All of the parts in this mod are designed to integrate seamlessly with the game's vanilla content and match with the playstyle and flavour of each faction's existing equipment. Many of the weapons included can be used on any ship, while some are massive guns intended for use only by titans and other huge capital ships. Seeing all the steps above, it looks complicated, but do it one time and you’ll see that it’s actually pretty easy.This mod adds 108 new weapons to Reassembly's vanilla factions (and some larger generators to power them). Goto Tournament mode, click Import, select your new file, and you should see your revised name. You can test it by importing it back into Reassembly. gz file that was created is the finished file you would submit to a tournament. – So my name with colors would be: name=”^6Masters of Pennis Kill U Now^7 ”ĩ. So my name would be: name=”Masters of Pennis Kill U Now ” If this file is being sent to compete against other players, it’s a good idea to add your name in brackets as well. Edit the first line that says: name=”Masters of Pennis”, – change the name within the quotes to rename your fleet. lua file with Notepad, Notepad++, or some other text editor.ħ. (so you don’t confuse it with the new one you’re going to make.)Ħ. You now have a folder on your desktop that contains an extracted file. Open 7-Zip and navigate to the Desktop where your. Download and install 7-Zip, (Windows only). The first thing you need to do is click the Export button to save a. So, lets set a custom name for our fleet file.ġ. But, renaming the fleet with-in the tournament screen doesn’t work. The fleet gets the name from the saved game you started with, or the ship you started with. Renaming Fleets works fine in Beta.Īs of right now, you can’t rename a fleet that you’ve made for a tournament. Edit 9/22/15: Not sure if it made it to the non-Beta version yet, but you don’t need to do this any more.
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